Dr. Yaodong Yang is the BOYA assistant professor at the Institute for AI, Peking University. Before joining Peking University, he was an assistant professor at King's College London. He studies game theory, reinforcement learning and multi-agent systems, aiming to achieve intelligent decision making, strategic interaction and human value alignment for artificial general intelligence. He has maintained a track record of more than 100 publications at top conferences (NeurIPS, ICML, ICLR, etc) and top journals (Artificial Intelligence, JMLR, PAMI, National Science Review, etc), along with the ICCV'23 best paper award finalist, the CoRL'20 best system paper award, and the AAMAS'21 best blue-sky paper award. He has also been awarded ACM SIGAI China Rising Star and World AI Conference (WAIC'22) Rising Star. He holds a Ph.D. degree from University College London (nominated by UCL for ACM SIGAI Doctoral Dissertation Award), an M.Sc. degree from Imperial College London and a Bachelor degree from University of Science and Technology of China.
杨耀东博士，北京大学人工智能研究院助理教授（博导）、博雅青年学者。国家高层次留学人才计划、国家高层次青年人才项目、中国科协青年托举计划获得者。重点研究通用智能体构建、博弈交互与对齐问题，科研领域包括强化学习、博弈论和多智能体系统。他本科毕业于中国科学技术大学，并在伦敦帝国理工大学获得硕士、伦敦大学学院获得博士学位（博士论文获学校唯一提名ACM SIGAI 优博奖）。回国前于伦敦国王大学信息学院任助理教授，并入选英国内政部杰出人才计划。发表AI顶会论文100余篇，谷歌引用3300余次，累计主持经费超2500万元。曾获国际计算机视觉会议ICCV’23最佳论文奖入围（Best Paper Initial List）、机器人学习会议CoRL’20 最佳系统论文奖（Best System Paper）、多智能体会议AAMAS’21 最具前瞻性论文奖（Best Blue-Sky Paper）、世界人工智能大会（WAIC’22）云帆奖璀璨明星、ACM SIGAI China新星奖。曾被央视一套《焦点访谈》“新征程上科教兴国还需人才支撑”节目报道。
TorchOpt (JMLR) for high-order differentiation in PyTorch
MARLlib (JMLR) for cooperative multi-agent RL
Our paper won the best paper initial list (17/8260) at ICCV 2023!
Six papers get accepted at NeurIPS 2023.
Hierarchical Multi-Agent Skill Discovery
Policy Space Diversity for Non-Transitive Games
Team-PSRO for Learning Approximate TMECor in Large Team Games via Cooperative Reinforcement Learning
BeaverTails: A Human-Preference Dataset for LLM Harmlessness Alignment
Safety Gymnasium: A Unified Safe Reinforcement Learning Benchmark
Two papers get accepted at JMLR and TMLR.
TorchOpt is now officially part of PyTorch Ecosystem!
Four papers get accepted at ICML 2023.
Invited talk given:
One paper gets accepted at Artificial Intelligence Journal
We propose the first safe cooperative MARL method.
Two ICRA papers, One ICLR paper got accepted.
We take advantage of visual affordance by using the contact information generated during the RL training process to predict contact maps of interest.
A versatile dexterous grasping method that can generalize to unseen hands.
A new policy diversity measure is proposed that suits game AI settings.
One paper gets accepted at Autonomous Agents and Multi-Agent Systems (Springer)
We study the setting of online MDP where the adversary is smart where it can change its policy accordingly to the learning agent's behavior.
One paper gets accepted at AAMAS 2023
We prove that Nash Equilibrium is agnostic-PAC learnable.
We have won the 1st place at NeurIPS 2022 MyoChallenge!
This competition is about learning contact-rich manipulation using a musculoskeletal hand, e.g., Die Rotation.
Our paper gets accepted at National Science Review [IF-23]
We prove the complexity of computing Nash Equilibrium in Markov games are PPAD-Complete.
Three multi-agent RL papers get accepted at AAAI 2023.
Subspace-Aware Exploration for Sparse-Reward Multi-Agent Tasks
Talk is given at Airs in Air.
Talk is given at Techbeat.com 2022.
Seven papers got accepted at NeurIPS 2022.
Meta-Reward-Net: Implicitly Differentiable Reward Learning for Preference-based Reinforcement Learning
A Theoretical Understanding of Gradient Bias in Meta-Reinforcement Learning
Constrained Update Projection Approach to Safe Policy Optimization
Multi-Agent Reinforcement Learning is a Sequence Modeling Problem
A Unified Diversity Measure for Multiagent Reinforcement Learning
New RL environments:
Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learning
MATE: Benchmarking Multi-Agent Reinforcement Learning in Distributed Target Coverage Control
Tutorial on Conference on Games 2022
Solving two-player zero-sum games through reinforcement learning
Two Invited Talks were given during the summer holidays
CSML China 08/22:
CCDM China 07/22:
One paper got accepted at IROS 2022.
We figured out how to do model-based MARL in networked systems.
One paper got accepted at IJCAI 2022.
We extend the convergence guarantee for the well-known fictitious play method.
We open source two reinforcement learning projects:
We develop an optimisation tool in Pytorch where meta-gradients can be computed easily.
With TorchOpt, you can implement Meta-RL algorithms easily, try our code!
We develop a RL/MARL environment for bimanual dexterous hands manipulations.
BiDexhands are super fast, you can reach 40,000 FPS by only one GPU.
Two papers got accepted at ICLR 2022.
We develop how to conduct trust-region updates in MARL settings.
This is the SOTA algorithm in the cooperative MARL space, try our code!
The paper addresses coordination improvement in the MARL setting by learning intrinsic rewards that motivate the exploration and coordination.
Invited talk at DAI 2021 on the topic of Training A Population of Reinforcement Learning Agents.
Three papers get accepted at NeurIPS 2021:
We analysed the variance of gradient norm for multi-agent reinforcement learning and developed a minimal-variance policy gradient estimator.
We developed a rigorous way to generate diverse policies in population-based training and demonstrated impressive results on Google football.
We show it is entirely possible to make AI learn to learn how to solve zero-sum games without even telling it what is a Nash equilibrium.
Invited talk at RLChina on the tutorial of Multi-Agent Learning.
Invited talk by 机器之心 on my recent work on how to deal with non-transitivity in two-player zero-sum games.
We opensource MALib: A bespoke high-performance framework for population-based multi-agent reinforcement learning.
Two papers get accepted in ICML 2021.
Modelling Behavioural Diversity for Learning in Open-Ended Games. This paper studies how to measure and promote behavioural diversity in solving games in a mathematically rigorous way. It is awarded a long talk (top 3%) at ICML 2021.
Learning in Nonzero-Sum Stochastic Games with Potentials. This paper studies a generalised class of fully cooperative games, named stochastic potential games, and propose a MARL solution to find the Nash in such games.
Check out my recent talk on the topic of:
Update: Our paper wins the Best Paper Award at the Blue Sky Idea track!!!
One paper gets accepted in AAMAS 2021.
Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systems. I express some of my recent thoughts on why behavioural diversity in the policy space is an important factor for MARL techniques to be applied in real-world problems, outside purely video games.
Check out my latest work on:
An Overview of Multi-Agent Reinforcement Learning from Game Theoretical Perspective. I hope this work could offer a nice summary of game theory basics for MARL researches in addition to the deep RL hype :)
Update: SMARTS won the BEST paper award in CoRL 2020!
We release SMARTS: a multi-agent reinforcement learning enabled autonomous driving platform.
Multi-agent interaction is a fundamental aspect of autonomous driving in the real world. Today we are excited to introduce a dedicated platform: SMARTS, that supports Scalable Multi-Agent Reinforcement Learning Training for autonomous driving. With SMARTS, ML researchers can now evaluate their new algorithms in the self-driving scenarios, in addition to traditional video games. In turn, SMARTS can enrich the social vehicle behaviours and create increasingly more realistic and diverse interactions, powered by RL techniques, for autonomous driving researchers. Check our code on Github, and our paper at Conference on Robotic Learning 2020.
One paper gets accepted at NIPS 2020 !
Replica-exchange Nos\'e-Hoover dynamics for Bayesian learning on large datasets. We introduce a new HMC sampler for large-scale Bayesian deep learning that suits multi-mode sampling and the noises from mini-batches can be absorbed by a special design of Nose-Hoover dynamics.
One paper gets accepted at CIKM 2020 !
A lecture was given at RL China Summer School.
A talk was given at ISTBI, Fudan University.
Many-agent Reinforcement Learning.
One paper gets accepted at ICML 2020
Multi-agent Determinantal Q-learning. We introduce a new function approximator called Q-determinant point process for multi-agent reinforcement learning problems. It can help learn the Q-function factorisation with no needs for a priori structural constraints such as QMIX, VDN, etc.
One paper gets accepted at IJCAI 2020
Modelling Bounded Rationality in Multi-Agent Interactions by Generalized Recursive Reasoning. We use probabilisitic graphical model to describe the recursive reasoning process of "I believe you believe I believe..." in the multi-agent system.
One paper gets accepted at AAMAS 2020
Alpha^Alpla-Rank: Practically Scaling Alpha-Rank through Stochastic Optimisation. Alpha-Rank is a replacement for Nash equilibrium for general-sum N-player game, importantly, its solution is P-complete. In this paper, we further enhance its tractability by several orders of magnitude by stochastic optimisation formulation.